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If you're following the series, I'm creating a release each week so that the state of the project at the end of a video can be marked. Each release has two numbers - a major and a minor version number ...
Third Person Shooters Helldivers 3 is "hopefully many years away," because Arrowhead is "focusing on the here and now" and Helldivers 2 "can run for a long time if people keep playing it" Third Person ...
A hot potato: Aggro Crab, the indie studio behind the hit co-op climbing game PEAK, recently issued a scathing rebuke on social media, stating they would rather see players pirate their game than ...
GameSpot may get a commission from retail offers. "I would love to work on more Infamous," Fox told Game Informer. "I would love to see a trilogy rerelease, but Sucker Punch is a one game at a time ...
TL;DR: Halo Studios faced layoffs amid Microsoft's broader Xbox Game Studios cuts, with at least five employees affected. The studio struggles with low morale and development issues on the new Halo ...
Former Naughty Dog game director Vinit Agarwal has announced he is off to Japan to start his own studio. Agarwal was at Naughty Dog for a decade, before he departed the company in January of this year ...
Search Engine Land » SEO, PPC & AIO Guides » Master GA4: Google Analytics 4 tips & tutorials Share 14.2 million websites have already adopted Google Analytics 4 (GA4). But why? Because Google calls it ...
GameMaker Studio, created by YoYo Games, first appeared in early 1999 and since then, it evolved into a versatile game development platform. Its appeal comes from its drag-and-drop interface mixed ...
If you ever been curious about powerful game development tips or wanted to know the secret sauce behind creating awesome games, then GameMakerBlog Net Secrets is the place you should definitely check ...
You’ll likely never get to see what the studio was working on next (Romero Games) The unidentified publisher behind John Romero’s next project has turned out to be Microsoft… which means yet more bad ...
Romero Games – the studio founded by industry veterans John and Brenda Romero – has announced that its game has had its funding canceled thanks to a "strategic decision made at a high level within the ...
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Tresor resident Nadia Struiwigh on why she avoids tutorials and keeps things 'loose' in the studio
Born in Rotterdam but currently settled in Berlin, DJ and producer Nadia Struiwigh evidently thrives off of a sort of restless creativity. Her tracks take in a whole variety of influences pulled from ...
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