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To use this just add the SpriteFog material to your SpriteRenderer component and add the component SpriteFog to your gameObject. Now just pick the base color and the fog color, you can also add the ...
This utility will aid you in refactoring your Unity animations. Place the AnimationHierarchyEditor.cs file in the [project folder]/Editors/ folder to make it work. Then you'll be able to open the ...