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Blender tutorial - Make cartoon cupcake using geometry nodes and procedural materials #oe287
#OctopusEffects, #Blender Here is a tutorial for making a cartoon cupcake for Blender 3.2. Use basic operations to create cups and cakes. The part about the star using the procedure in Geometry Nodes.
Programming languages have, almost since their inception, assumed a fixed syntax that is rooted in English for its keywords, with relatively few exceptions. Pascal has PROGRAM, FUNCTION, VAR, and so ...
Did you know that, between 1976 and 1978, Microsoft developed its own version of the BASIC programming language? It was initially called Altair BASIC before becoming Microsoft BASIC, and it was ...
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The Stranded Graveyard - also known as the Cave of Knowledge - is the opening tutorial area for Elden Ring. It is where each player will begin their journey regardless of the class you choose. It is ...
JavaScript’s arrays can hold heterogeneous types, change size on the fly, and readily insert or remove elements. Traditional methods like slice, splice, and push/pop do this by operating on the array ...
The big picture: Pascal is an imperative, procedural programming language developed by Swiss computer scientist Niklaus Wirth. He designed it as a small and efficient language aimed at encouraging ...
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