The excerpt below is from the book “Gamify Your Classroom: A Field Guide to Game-Based Learning,” by Matthew Farber. This excerpt is from the chapter entitled “Iterative Design.” Tracy Fullerton, ...
In 2020, e-ink readers are affordable and easy to come by, leaving the world’s library at your fingertips without breaking the bank or destroying too many trees. But newspapers have yet to catch up — ...
If you’ve ever made a prototype of something before making the “real” one or even the final prototype, you probably already know that hands-on design time can’t be beat. There’s really no substitute ...