The virtual reality community is a collection of warring tribes. Games and applications are only available on certain hardware, and controls and sensors are unique to each platform. That leaves VR ...
BEAVERTON, Ore.--(BUSINESS WIRE)--Today, The Khronos ® Group, an open consortium of industry-leading companies creating graphics and compute interoperability standards, announces multiple conformant ...
Khronos, the group behind the OpenGL and Vulkan graphics APIs, has unveiled a name for its fledgling open standard virtual reality initiative at GDC 2017. Known as OpenXR, the working group is ...
Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. As of the latest ...
The Khronos Group, best known for its work on the OpenGL and Vulkan graphics application programming interface (API) standards, has announced the public release of OpenXR 0.90, its provisional ...
Josh Grossman provides a brief overview of what the ASVS is, but takes a closer look at balancing trade-offs and prioritizing different security requirements. Josh shares how to make the process ...
The latest update to SteamVR, version 1.16, now includes full support for OpenXR 1.0, the widely backed industry standard which aims to make cross-platform VR development easier by allowing developers ...
Valve has introduced a new update for its Steam VR application updating it to version 1.16, bringing with it for OpenXR support. SteamVR on Windows now officially supports the OpenXR 1.0 API, enabling ...
Consumer-grade virtual reality (and, to a lesser extent, augmented reality) is only a few years old, but it’s already an extremely fragmented market. Wikipedia lists almost 30 distinct VR headsets ...
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