When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD ...
Amidst the disappointing news of the cancellation of Respawn Entertainment's Star Wars shooter, I’ve been playing an old classic, albeit one with a new coat of paint. The remaster of the 1995 classic ...
Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry ...
Candy Crush’s senior product manager John Davies shares level design insights and tips on making a challenging puzzle fun.
Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...
It might seem ironic given its status as one of the world’s most ubiquitous games, but there’s quite a lot we don’t know aboutSkyrim. Up until now, we’ve never heard many details about what changed ...
Mobile game development is a process that rarely results in instant success. More often than not, especially in the world of live updates, a game’s initial release will see a high churn rate as ...
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