August 6th, 2012 – Los Angeles, SIGGRAPH 2012 – The Khronos™ Group today announced the immediate release of the OpenGL® ES 3.0 specification, bringing significant functionality and portability ...
Eric is a freelance writer and an OG 'round these parts. Since leaving Android Police, his work has been in Lifehacker, The New York Times, OneZero, PCMag, and a bunch of other places. Catch him on ...
Today NVIDIA becomes the first company to fully support OpenGL 3.0 on the Windows XP, Windows Vista and Linux platforms. OpenGL 3.0 is supported on NVIDIA's GeForce and Quadro GPUs. Building on four ...
Strong industry support for state-of-the-art OpenGL 3.0 API and GLSL 1.30 shading language specifications on all major platforms; OpenGL evolutionary model to accelerate development of standard; ...
Instanced rendering allows for the reuse of geometry information, to render multiple instances of the same mesh with a single API call. Developers can use uniforms to apply unique attributes to ...
When we spoke of Steam for Linux yesterday, many of our readers were wondering just how competitive OpenGL is these days when compared against Direct3D. This can be quite the tricky question as, when ...
LOS ANGELES--(BUSINESS WIRE)--Digital Media Professionals Inc. (DMP), a leading provider of 2D/3D graphics Intellectual Property (IP) cores, today announced new milestone in its scalable SMAPH-S ...
This milestone was achieved and demonstrated at last week's DESIGN West, The Embedded System Conference, in San Jose. Sunnyvale, CA – April 30, 2013 –Vivante Corporation, a world-wide leader in ...
Socionext’s CGI Studio is software development platform for the creation of hybrid 2D and 3D graphical interfaces in the automotive field. This software development tool now supports OpenGL ES 3.0.
The Khronos Group today released OpenGL 4.5, the newest version of the industry standard 3D programming API. The new version contains a mix of features designed to make developers’ lives easier and to ...