It’s no secret that Assassin’s Creed developer Ubisoft is interested in using generative AI in its games. The studio previously discussed a program dedicated to generating NPC barks, and has now ...
While raiding Xanathar’s lair in the midst of playing through Waterdeep: Dragon Heist, the bard made a disastrous decision. He threw the last bead from the Necklace of Fireballs not at Xanathar, but ...
Researchers at Sony have created an artificial intelligence (AI) system capable of turning snippets of dialogue into fantasy “personas” that could be adapted for use as non-player characters in video ...
GameSpot may get a commission from retail offers. Ubisoft is using AI hoping to create a new kind of NPC that players can have more in-depth conversations with beyond predetermined lines of dialogue.
You know that feeling. You’re deep into a gripping conversation with an NPC, hanging on every word of crucial plot exposition, when suddenly you’re forced to lumber forward at the speed of molasses ...