*Note: This course discription is only applicable to the Computer Science Post-Baccalaureate program. Additionally, students must always refer to course syllabus for the most up to date information.
Theory and implementation of fundamental techniques for 3D rasterization. Topics include: linear algebra geometry, 3D camera motion, model and mesh construction, mathematical 3D animation, and ...
The course is targeted at students with a wide range of backgrounds in Computer Graphics, ranging from students with no previous experience to students with undergraduate courses in Computer Graphics.